Now anything left is to create animation controller and assign animations to the character :) If this does not work or I'm not clear in any step, please don't hesitate to leave a comment so I can help you. If it is a thing or anything not full body human, pretty much choose Generic. ![]() However, if you select both a parent and a descendant, only the parent's hierarchy is exported. The FBX Exporter exports selected objects and their descendants to a single FBX file.
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